Card Meaning

UK /kɑːd/
US /kɑːrd/
Word Definition
card meaning

Card Definition & Usage

noun

A rectangular piece of stiff paper or plastic, often used for various purposes such as identification, transactions, or games.

Examples

  • "She handed me her business card at the conference."
  • "He pulled out a playing card from the deck."
  • "I forgot to bring my ID card to the club."
  • "Can you lend me a credit card for the purchase?"
  • "The magician performed a trick with a card that disappeared."
verb

To play or deal with cards in a game.

Examples

  • "Let's card the deck before we start the game."
  • "He carded the coins to see which one was lucky."
  • "The dealer carded the players one by one."
  • "Do you know how to card in blackjack?"
  • "She was skilled at carding the cards to win the game."

Cultural Context

The word 'card' has been in use for centuries, with its origins tracing back to the Latin word 'charta' meaning 'paper'. Cards, as objects, have various uses in different cultures, from entertainment and games (such as playing cards) to practical purposes like business cards, identity cards, and credit cards.

The Card Collector

Story

The Card Collector

In a quiet town lived a young boy named Ethan, who was passionate about collecting rare cards. His obsession started with a single trading card from his favorite superhero, which he found in an old box at his grandfather's house. The card was worn, but its value to Ethan was priceless. As he grew older, his collection expanded—first, it was superhero cards, then sports cards, and eventually, he started collecting business cards from local entrepreneurs. Every new card was like a treasure to him. One day, while browsing through a comic book store, Ethan stumbled upon a limited edition playing card that was said to be worth a fortune. The shopkeeper, an old man with a sharp gaze, handed Ethan the card with a smile. 'It’s more than just a playing card,' the man said, 'It’s a key to unlocking something greater.' Ethan, intrigued, asked what the card meant. 'It’s a special card,' the man continued, 'used in a game where high stakes are at play. Only a few know about it, but once you own it, you enter a world where the game is far more than just cards.' Ethan’s curiosity got the better of him, and he decided to take the card home. That night, he discovered a hidden inscription on the back. It read: 'Card of the Future.' With this, he realized the card wasn’t just a collectible; it held the power to transport its owner to different times and places—a true collector’s item. The next day, Ethan shared his discovery with his best friend, Mia. As they examined the card, they marveled at the ornate design. But Mia was skeptical. 'Do you think it’s a prank?' she asked. 'Maybe it's just a fancy card from an artist’s collection.' Ethan shook his head, 'No, it’s something more. I can feel it.' Later that evening, when they tried to experiment by touching the card together, a flash of light enveloped them, and the room transformed into an old library full of ancient texts. 'This is real,' Ethan whispered, eyes wide with disbelief. The card had transported them to a moment in history, and they found themselves part of a bigger story than they could ever imagine. But the adventure wasn’t over yet. There were more cards out there, each with its own power. With the 'Card of the Future' in hand, Ethan and Mia set off on a journey where each card unlocked a new adventure, and their collection of cards became not just a hobby, but the key to traveling through time. In the end, Ethan learned that sometimes, a card isn’t just a piece of paper or plastic. It can be a ticket to a world beyond your wildest dreams.

The Card Collector